Two ways to get to know your species
Mastery goals recognize useful actions for your animal. Expeditions are a sequence of steps that gives you a short adventure to follow. Open Goals or your in-game species panel for current progress.
Expedition steps count in order. An action performed before its step opens may not count for that step. If the game asks you to retry, read the current objective before repeating it. The game tracks your actual actions, not just visits to this guide.
Tyrannosaurus · Route Breaker
Open access to food, win a hunt, and survive the attention a carcass attracts.
Your expedition, in order
- Break a fallen-log barrier
- Kill an NPC dinosaur at least one quarter of your mass
- Take a portion of the kill
- Eat 20 food points
- Stay alive and avoid damage for 60 seconds
Mastery goals
- Open two different log barriers
- Open a marrow-bone site
- Hunt one prey animal
Triceratops · Herd Shield
Keep vulnerable herd members moving while you face danger with your horns.
Your expedition, in order
- Lead NPC juveniles for 100 metres
- Block two frontal attacks with a follower nearby
- Continue the escort for 200 metres
- Share food at the destination
Mastery goals
- Block three real attacks from the front
- Guide NPC juveniles for 300 metres
Stegosaurus · Watering Guardian
Protect access to a watering place through body position and tail control.
Your expedition, in order
- Drink 20 water points
- Land two tail hits beside water while another herbivore is nearby
- Remain near water and a living herbivore for 30 seconds without taking damage
- Refuel with 20 points of greens
Mastery goals
- Block three real attacks
- Drink 100 water points
- Eat 60 food points of greens
Ankylosaurus · Mineral Wanderer
Use armor and a counterattack to cross an exposed feeding route.
Your expedition, in order
- Open a mineral deposit
- Cross 150 metres of land
- Block a real frontal attack
- Land a club hit within five seconds of blocking
- Recover for 45 seconds without taking damage
Mastery goals
- Open both mineral deposits
- Eat 40 food points of roots
Diplodocus · Canopy Provider
Create a feeding route through separate high-browse sites.
Your expedition, in order
- Pull down high browse
- Eat 20 points of leaves
- Travel 200 metres to another feeding ground
- Open a different high-browse site
- Keep a living herbivore near the opened browse for 20 seconds
Mastery goals
- Open two high browsing sites
- Eat 60 food points of broad leaves
Allosaurus · Wounded Trail Hunter
Recover a trail, pursue across habitats, and finish the hunt.
Your expedition, in order
- Sniff three fresh blood clues
- Travel through two different biomes
- Recover two more fresh blood clues
- Complete a hunt
- Eat 15 points of meat
Mastery goals
- Read ten distinct fresh blood clues with Sniff
- Hunt two prey animals
Carnotaurus · Open-ground Interceptor
Build a straight approach, commit to an intercept, and recover control.
Your expedition, in order
- Build the charge meter to 100%
- Hit living prey with a charge built to at least 50%
- Finish the skid without taking damage or hitting terrain
- Finish a hunt
- Survive 30 seconds without taking damage
Mastery goals
- Land three committed charges after building momentum
- Hunt two prey animals
- Travel 1,200 metres on land
Ceratosaurus · Carcass Keeper
Maintain separate food stores, then move supplies when hunger returns.
Your expedition, in order
- Place two separate food caches at least 20 metres apart
- Keep both caches stocked for 30 seconds
- Move cached food at least 30 metres while below 65 food
- Eat 20 points from your supplies
- Protect your life for 30 seconds without damage
Mastery goals
- Carry a food chunk
- Place a food cache
- Eat 100 food points of meat
Dilophosaurus · Crest Trickster
Distract a nearby opponent and capitalize before slipping away.
Your expedition, in order
- Make an NPC react to a crest feint
- Hit that distracted opponent within five seconds
- Create a second distraction
- Complete a hunt
- Escape damage for 45 seconds
Mastery goals
- Make three nearby NPC opponents react to crest feints
- Hunt one prey animal
Omniraptor · Patient Pack Hunter
Alternate committed pounces with recovery; solo play remains viable.
Your expedition, in order
- Maintain a pounce for four seconds
- Release and avoid damage for ten seconds
- Land another pounce for four seconds
- Finish the hunt
- Eat 15 points of meat
Mastery goals
- Maintain actual pounce contact for 12 seconds total
- Hunt two prey animals
Troodon · Night Stalker
Read movement in darkness, strike, then disappear.
Your expedition, in order
- Sniff three distinct movement clues at night
- Move quietly at night for 15 seconds without taking damage
- Finish a hunt at night
- Escape damage for 45 seconds
Mastery goals
- Read ten distinct movement clues at night
- Hunt two prey animals
Herrerasaurus · Canopy Stalker
Commit to a connected canopy approach, ambush, and return to the trees.
Your expedition, in order
- Transfer across three different connected branches without touching ground
- Watch from a perch for ten seconds
- Kill prey during a descending canopy leap
- Return to a perch within 60 seconds and remain there for five seconds
Mastery goals
- Reach three distinct connected branches
- Spend 60 seconds perched
- Hunt prey during a descending canopy leap
Baryonyx · River Hook
Hook fish at separate fisheries and bring a catch ashore.
Your expedition, in order
- Catch fish with special claws at two fisheries
- Pick up a fish carcass or portion
- Bring the fish out of water and drop it
- Eat 20 points of fish
Mastery goals
- Catch fish with special claws in two fisheries
- Eat 60 food points of fish
Spinosaurus · Channel Hunter
Combine a deep hunt with a controlled return for air.
Your expedition, in order
- Catch a fish while submerged
- Swim 120 metres below the surface
- Catch another fish at a different fishery
- Surface with at least 20 oxygen remaining
- Eat 25 points of fish
Mastery goals
- Catch fish underwater in two fisheries
- Swim 600 metres
- Eat 60 food points of fish
Suchomimus · Shoal Shepherd
Use the river shape to concentrate prey, then harvest and recover.
Your expedition, in order
- Drive a deep shoal into shallow water
- Catch a fish still responding to your sweep
- Pick up a fish carcass or portion
- Drop that fish on dry land
- Eat 20 points of fish
Mastery goals
- Drive a shoal from deep water into shallows
- Catch a fish still responding to your sweep
- Eat 60 food points of fish
Deinosuchus · Shoreline Ambusher
Prepare an ambush, wrestle living prey, and return to cover.
Your expedition, in order
- Remain still and submerged for 15 seconds
- Deathroll living grabbed prey
- Retreat 60 metres while submerged
- Avoid damage for 30 seconds
- Eat 20 points of meat
Mastery goals
- Deathroll three living grabbed prey
- Swim 600 metres
- Eat 80 food points of meat
Pteranodon · Wind Fisher
Link fishing, thermal lift and a precision landing in one flight route.
Your expedition, in order
- Catch a surface fish with a diving special
- Gain height in a thermal
- Fly 300 metres
- Land on a narrow authored perch
Mastery goals
- Catch a surface fish with a diving special
- Gain height in two thermal columns
- Land on two narrow perches
Quetzalcoatlus · Sky Courier
Carry useful food over a long route and deliver it safely.
Your expedition, in order
- Pick up food cargo
- Fly 600 metres with that cargo
- Drop cargo at least 600 metres from pickup
- Make a safe landing after a 20-second flight
- Recover safely for 30 seconds
Mastery goals
- Carry and deliver food at least 600 metres
- Fly 1,200 metres
- Make three safe landings after 20-second flights
Beipiaosaurus · Wetland Forager
Forage on both sides of a wetland bank and use the slide to connect them.
Your expedition, in order
- Open a flooded-root pocket
- Swim 40 metres submerged
- Slide ten metres through mud or shallows
- Eat 15 points of roots
- Eat ten points of fish
Mastery goals
- Open two flooded-root pockets
- Swim 300 metres
- Eat 40 food points of roots
Gallimimus · Migration Scout
Scout danger, alert companions, then lead them to food.
Your expedition, in order
- Scout two biomes
- Warn nearby NPC herd members about an observed predator
- Lead companions for 400 metres
- Share food twice
Mastery goals
- Warn nearby NPC herd members of observed predators three times
- Guide NPC herd members for 600 metres
Pachycephalosaurus · Stone Pathfinder
Open rocky access and use a well-positioned ram to clear the route.
Your expedition, in order
- Break a cracked-rock obstacle
- Travel 100 metres on slopes
- Land two headbutt specials on living opponents
- Open a different cracked-rock obstacle
- Avoid damage for 30 seconds
Mastery goals
- Open two cracked-rock routes
- Travel 1,000 metres on land
Tenontosaurus · Woodland Vaulter
Use woodland barriers to separate a counterattack from an escape.
Your expedition, in order
- Vault a fallen-log barrier
- Land a backward-kick special on a living opponent
- Vault a different log barrier
- Escape damage for 45 seconds
Mastery goals
- Vault both fallen-log barriers
- Travel 800 metres on land
- Eat 60 food points of greens
Dryosaurus · Burrow Pathfinder
Prepare a burrow route before using it to escape a real threat.
Your expedition, in order
- Excavate a burrow network
- Encounter a nearby hostile predator
- Enter the burrow and leave through a different exit
- Avoid damage for 30 seconds
- Eat 15 points of greens
Mastery goals
- Excavate both burrow networks
- Use a different exit in both networks
- Travel 300 metres on land
Hypsilophodon · Thicket Escapist
Disrupt a threat, break pursuit, and return to feeding.
Your expedition, in order
- Land bile spit on a living opponent
- Move 100 metres away through land routes
- Avoid damage for 30 seconds
- Eat 20 points of greens
Mastery goals
- Land three bile spits
- Travel 600 metres on land
- Eat 40 food points of greens
Diabloceratops · Hillside Sentinel
Take the high route and fight with controlled lateral positioning.
Your expedition, in order
- Climb 100 metres along sloping terrain
- Land two side-hook shoves while on a slope
- Continue another 100 metres along slopes
- Avoid damage for 30 seconds
Mastery goals
- Land three side-hook shoves on suitable opponents
- Walk 300 metres on sloping terrain
Maiasaura · Nursery Guide
Support a nursery through provisioning and a guided move.
Your expedition, in order
- Build or establish a nest
- Feed dependent young five times
- Lead NPC juveniles for 200 metres
- Share food three times
- Survive 60 seconds without damage
Mastery goals
- Share food with NPC companions five times
- Guide NPC juveniles for 300 metres
- Build a nest
Psittacosaurus · Grove Keeper
Plant, leave time for growth, then return for a varied harvest.
Your expedition, in order
- Plant a growing bed
- Travel 100 metres while the bed grows
- Harvest and eat at the planted bed
- Plant a different growing bed
- Eat 15 points of fruit
Mastery goals
- Plant at two growing beds
- Eat prepared food at two habitat sites
- Eat 40 food points of fruit
Protoceratops · Drought Pathfinder
Connect scarce water sources into a route for a small herd.
Your expedition, in order
- Excavate a water seep
- Drink from the opened seep
- Lead small NPC companions for 200 metres
- Excavate a different seep
- Drink from the second seep
Mastery goals
- Excavate two water seeps
- Drink from both seeps
- Travel 800 metres on land
Minmi · Underbrush Guardian
Combine armored protection with practical care for smaller companions.
Your expedition, in order
- Share food with a small NPC companion
- Guide juveniles for 150 metres
- Block a frontal attack with a follower nearby
- Continue the escort another 150 metres
- Share food after reaching safety
Mastery goals
- Guide small NPC juveniles for 300 metres
- Share food with companions three times
Compsognathus · Scrap Runner
Find a small meal, carry it clear of danger, and survive the return.
Your expedition, in order
- Hunt a chicken, rabbit or fish
- Take a portion of the carcass
- Carry food 60 metres on land
- Eat 15 points of hunted food
- Avoid damage for 30 seconds
Mastery goals
- Snatch a food chunk
- Eat 60 food points of meat
- Travel 500 metres on land
